Minneapolis, MN (July 27, 2017)—A DiGiCo SD11 console was key to producing audio for virtual reality producers Digital Domain and Samsung’s live stream from X Games Minneapolis 2017.

X Games Minneapolis 2017, held over four days in mid-July, brought a few “firsts” for ESPN’s extreme-sports flagship event, including the first X Games held in the Midwest and the first to offer live streaming of a VR component.

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Rented from Windy Shores Sound, the SD11 was onboard a B-unit trailer of remote production services provider Dome Vision, where VR A1 Nick Tveitbakk manned the console. Tveitbakk took individual microphone feeds and a stereo program feed from the Calrec Artemis console in the main remote unit, where it was mixed for the six VR cameras ESPN deployed at the Skateboard Vert, BMX Street and Skateboard Street Amateurs venues in downtown Minneapolis.

“This was the first time this has ever been done at an X Games, and the SD11 helped make what was a complex and challenging audio mix manageable,” said Tveitbakk.

Viewers in 48 countries using the Samsung Gear VR headset through the Samsung VR app could follow the action live as though they were in the middle of it.

Tveitbakk used the SD11’s Set Spill Panel—an interface that allows channels or inputs to be quickly added or removed from each of any multiple user-defined sets or groups—to group several shotgun and contact effects microphones together on a single fader, facilitating the rapid switching necessary as the VR point of view changed.

“We were able to keep the audio completely connected with the VR picture, which really created an amazing VR experience,” said Tveitbakk.

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