Atlantis Group Captures iThe Sopranos/i - ProSoundNetwork.com

Atlantis Group Captures iThe Sopranos/i

Santa Monica, CA (August 31, 2006)--Atlantis Group Recording took on the challenge of providing voiceover recording for over 480 characters in the upcoming THQ videogame release, The Sopranos - Road to Respect. VoiceWorks Productions handled the coordination of the talent as well as casting and VO direction, while recording was a tag-team effort between Atlantis Group Recording in Los Angeles and The Audio Department in New York.
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Santa Monica, CA (August 31, 2006)--Atlantis Group Recording took on the challenge of providing voiceover recording for over 480 characters in the upcoming THQ videogame release, The Sopranos - Road to Respect. VoiceWorks Productions handled the coordination of the talent as well as casting and VO direction, while recording was a tag-team effort between Atlantis Group Recording in Los Angeles and The Audio Department in New York.

VoiceWorks Productions' director Douglas Carrigan oversaw the bicoastal recording effort. NY engineer Don Hoffman recorded The Sopranos TV show cast and L.A. engineer John Chominsky engineered the recording of the game's original characters. The game includes many of the HBO series' main cast.

Chominsky, along with L.A.-based Carrigan, flew to New York for VO tracking. "I normally wouldn't go to another studio's tracking session since I knew Don Hoffman would handle the recording flawlessly, but there was concern from the game developer to maintain consistency with the New York and L.A. characters sound characteristics," said Chominsky.

Both studios implemented a two-microphone setup. A Neumann U87 was used as the main close mic while a Sennheiser 416 was used behind the actor to capture an off-mic room sound. In the game, players may walk around a talking character. The mic setup allows the gamer to experience a more lifelike involvement as the videogame engine shifts in real time between the simultaneously recorded tracks.

Preamps included Millennia and Avalon feeding Apogee converters into Pro Tools HD systems. Audio Department's Pro Tools system uses a ProControl; Atlantis Group uses an ICON D-Control.

Atlantis Group's Jaimie Siedow and Billy Welch took on the editing and file naming of the more than 8,000 lines. "Organization was key," confided Siedow. "The finished tracks needed to be sent via FTP in order for both the developer and their sound vendor to implement the audio into the game's engine. With over 480 characters and various pickup sessions, keeping the delivery pipeline open and organized was critical."

Atlantis Group
www.atlantisgrouprecording.com