Vancouver, Canada (December 10, 2009)–Holophone’s H3-D mic was recently placed front and center at several soccer games to capture ambient sounds in true 5.1 surround for EA Sport’s latest title, FIFA 10.
On previous versions of FIFA, the sound team would set up microphones throughout the various stadiums and then would composite the crowd sounds in-studio. Holophone’s H3-D surround mic was first used for FIFA 09 to capture surround sound, and based on the microphone’s performance, EA Sports once again turned to Holophone for FIFA 10.
“The great part about Holophone is that when you play it back in-studio, all the footage is already there and there’s not much additional work you need to do. It sounds like you were sitting right there at the game,” says Jeff MacPherson, audio director for EA Sports football titles. “We used to have to spend time creating this stuff and now we start with that 5.1 crowd bed from Holophone. From there, we can add content to sort of texture it and layer it.”
“We are taking a true recreation and true capture of the environment,” continues MacPherson. “We are not building it; what you hear in the game is exactly what your human ears would hear if you were standing in that same spot. We were able to get that real-life texture from Holophone, which was a lot harder for us to try to re-create before we started using the product.”
“Reproducing the atmosphere of a football stadium is not an easy quest,” continues MacPherson. “You’re 90 percent of the way there if you can find the right spot to position the Holophone mic. From that point, most of the work is done for you. Just keep in mind, though, that the Holophone mic will capture everything that you’re hearing, so if it’s in the wrong spot, it’s so accurate that it will capture sounds you don’t want. Just remember, location is key.”