Microsoft Announces Availability of the First Portable Media Centers

Redmond, WA (September 6, 2004)--Microsoft Corp. has announced that the first Windows Mobile-based Portable Media Centers from Creative Labs Inc. will be available to the public today at Best Buy and Creative.com, and in the coming weeks from Amazon.com Inc., CompUSA Inc., Fry's Electronics, Good Guys Inc. and other electronics retailers nationwide. Portable Media Centers from Samsung Electronics and iRiver International will be available later this fall.
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Redmond, WA (September 6, 2004)--Microsoft Corp. has announced that the first Windows Mobile-based Portable Media Centers from Creative Labs Inc. will be available to the public today at Best Buy and Creative.com, and in the coming weeks from Amazon.com Inc., CompUSA Inc., Fry's Electronics, Good Guys Inc. and other electronics retailers nationwide. Portable Media Centers from Samsung Electronics and iRiver International will be available later this fall.

Microsoft also solidified content sources for Portable Media Centers, with the first online offerings from MLB Advanced Media (MLB.com) and CinemaNow Inc., as well as support from four digital TV tuner card manufacturers and software company SnapStream Media Inc. Portable Media Centers are a new category of multimedia players that allow people to enjoy all the digital entertainment they store on their PC--recorded TV, music, movies and pictures--on one device.

MSN has also launched a preview release of its MSN Music service in the United States, offering music fans access to more than 1 million tracks licensed from all five major labels and more than 3,000 independent labels. Tracks from MSN Music will be available for playback on Portable Media Centers in Windows Media Audio format.

"Portable Media Centers are vanguard devices that will change the way we think about digital entertainment on the go," said Todd Warren, corporate vice president of the Devices, Services and eXperience Group at Microsoft. "Today we're seeing just the tip of the iceberg in how content companies are envisioning a future where people can take their digital entertainment wherever they go--on vacation, while they commute, to the gym."

Microsoft
www.microsoft.com