Reno, NV (May 18, 2005)–The skateboard industry’s reigning hero, Tony Hawk, is delivered to videogame consoles on a schedule that is almost as hairy as some of the swerving, hairpin moves that players of Tony Hawk Underground undertake.
Developed by Neversoft, an Activision studio, the highly successful Tony Hawk series–now working on its fifth edition–operates on exceedingly tight 12-month cycles, and the ever-growing complexity of the games requires tools that enable rapid post-production for the franchise’s stringent turnaround demands. Neversoft relies on NetMix Pro 3.2 to deliver the sound effects for what is now an annual event: the latest Tony Hawk title.
Developed by Creative Network Design (CND), NetMix Pro works on both Mac and PC environments and enables audio editors, using any system, to search, audition, transfer and manage audio assets with unprecedented ease. NetMix Pro 3.3, recently introduced at NAB 2005, enables spot-to-timeline features for Digidesign Pro Tools 6.9 XP users.
David Rowe, executive producer of the ‘Tony Hawk’ titles, has used NetMix Pro for the series’ past two titles, using Pro Tools on a PC. “When the Tony Hawk series started to take off, we needed to expand our operations, and as a primarily PC-oriented shop, we turned to NetMix Pro because, quite frankly, it was the only cross-platform sound library tool out there,” said Rowe. “While Neversoft handles sound design, sound effects, editing, and dialogue, we are particularly involved in picking the best sound elements for the games. NetMix Pro speeds our operations tremendously. We have more than 400 gigabytes of commercial audio, and the need to quickly search that trove and pull audio into Pro Tools is key.”
Creative Network Design