Hamburg, Germany (February 9, 2006)–The Nuendo Media Production System formed the backbone of the entire audio production for the new King Kong computer game. Released at the end of 2005 to coincide with the worldwide release of Universal’s movie, King Kong: The Official Game Of The Movie was produced by software producer Ubisoft in close cooperation with the film’s director, Peter Jackson.
“Nuendo gave us exactly what we needed, namely speed and stability,” commented Yoan Fanise, lead sound designer on the project, charged with creating an immersive audio production as massive and powerful as Kong and the dinosaurs he battles in the movie. “This was a massive project, involving huge numbers of sessions and audio files,” he continued. “The voiceovers for the actors alone comprised 14,000 files in seven languages, so features like the batch function saved us valuable time, as did the ability to quickly drag and drop files not just between the multiple Nuendo projects we had open all the time but also other applications,” Fanise said. “And the stability of this software is indisputable, it’s like a rock inside your computer,” he added.
Asked why a native Nuendo system was chosen over the competition, Fanise replied: “The incredible ergonomics of Nuendo give you things like contextual menus, being able to personalize your software to your workflow by getting rid of menus you don’t need, like setting your own colour schemes, like being able to combine different bit depths in the same project and much more. Plus the huge range of inspiring and qualitatively excellent VST effects is just as good as their counterparts on other systems,” he continued.
Visit the official game website at www.kingkonggame.com.