Thomas Smead in Sound Strike.Marmora, NJ (May 20, 2008)–In 2002, musician/recording engineer Thomas Smead realized a dream with Sound Strike, his own independent studio. Personally designing the 1,500 sq. ft. facility with the aid of a local consulting firm, Smead began building a steady clientele.
Despite the studio’s success, Smead was aware of subtle acoustical flaws in his live and control rooms. Having toured with such artists such Van Halen, Reba McEntire, Metallica and the Stray Cats and worked in many high-end studios during his years as a musician, he knew something wasn’t right. “I rarely had complaints from clients,” he says, “but for five years, something nagged at me, and I couldn’t get to the root of it,”
Smead contacted the Walters-Storyk Design Group for an assist at resolving the mystery. “I’ve known of John Storyk for years,” Smead says, “and although this was not the largest project to arrive in his office, I thought he might help solve the problem.
Storyk and WSDG associate Dave Kotch visited the studio to take acoustic measurements including frequency and time domain analysis. Ultimately they captured each room’s impulse response curves as well as specific transfer functions. Their findings led to the replacement of the existing speakers with Dynaudio monitors and the addition of an XTA DP200 loudspeaker management speaker system for time alignment and equalization. RPG Acoustics’ Helmholtz FlutterFree Diffusers were mounted on the side and speaker walls to control diffusion and low frequency absorption, and a custom-built resonator was installed on the rear wall. Additionally, the control room monitors were repositioned to reduce SBIR (speaker boundary interference).
Smead followed the WSDG instructions to the letter, personally completing the panel installation. “It was quick, painless and cost-effective,” he reports. “The multi-colored wall treatments have dramatically improved the low end and made a major difference in my ability to get the vocals right during the session instead of spending hours fixing them in the mix. They’ve vastly improved the studio aesthetics too. We not only sound better, we look better. Bottom line, this is why we go to the pros. WSDG was a good call.”
Walters-Storyk Design Group
RPG Diffusor Systems