Software Tech: Livestreaming in the Age of Pandemic
With venues closed and artists stuck at home, livestreamed performances have taken center stage during the pandemic; Craig Anderton shares how to join in.
Software Tech: Will Your Hardware Rack Move to the Cloud?
Craig Anderton considers whether it's feasible to expect hardware processes to follow software processing into the cloud.
Software Tech: Is Inexpensive Pro Audio Software Over?
By Craig Anderton. Before the turn of the century, keyboards were on a race to the bottom in terms of cost, before they managed to turn it around in a variety of ways. Will pro audio software pull off...
Software Tech: Will Podcasts Elevate the Small Studio?
By Craig Anderton. While podcasting started out with homegrown audio, listeners’ expectations are rising fast—creating a new opportunity for audio pros.
Software Tech: The Latest DAW Updates Serve Up Compatibility, Parity, Completeness
Craig Anderton serves up insights on the latest DAW updates.
Software Tech: How the Cloud Changed Music Software
By Craig Anderton. Digital downloads turned the software sales model completely on its head. Once Apple started the trend, momentum increased for companies selling direct to users.
Software Tech: 96 kHz vs. 44.1 kHz—Let’s Settle This
By Craig Anderton. Ever since we’ve had a choice of sample rates, there’s been controversy over whether higher sample rates sound better. Some claim higher sample rates add transparency to music, while others claim (with some justification) that no...
Software Tech: The NKS 2.0 Spec—Controller Salvation?
By Craig Anderton. Whether NKS has value depends on how you plan to use it, and what updates may be forthcoming.
Pro Audio and Machine Learning: Ready for Prime Time?
By Craig Anderton. Will machine learning make audio engineers obsolete?
Software Tech: Apple Drops Intel? What Does It Mean for Us?
By Craig Anderton. The latest Apple rumor is that the company is going to replace Intel’s chips with their own starting in 2020.
EQ: The Next Generation
When plugins first appeared, the goal was often to provide virtual equivalents of hardware devices—similarly to how CGI originally reproduced reality less expensively. But just as CGI graduated to creating virtual environments that could exist only inside a computer,...