Participants in the AES 49th International Conference on Audio for Games, following the February 6-8 event at London’s Carlton House Terrace.London, U.K. (March 8, 2013)—The AES 49th International Conference on Audio for Games, held last month in London’s Carlton House Terrace, attracted 116 attendees from academic institutions and game developers including the BBC, Capcom, Codemasters, Eutechnyx, Guerrilla Games, IO Interactive, Lionhead Studios, Microsoft Studios, Mind Candy, Ninja Theory, Playdead, Playfish, Rovio Entertainment, Sony Computer Entertainment and Wargaming.
“These conferences provide a unique opportunity for broad creative and technical discussion on game audio and for cross-fertilization between industry and academia,” said Michael Kelly, chairman of the conference. “The audience was truly international and included visitors from the UK, Europe, Russia, the US, Japan, Korea and Australia. It was large enough to draw key players, and intimate enough to encourage significant dialogue.”
The Keynote address by Robin Rimbaud, aka “Scanner”, was presented on the second day of the event. The London-based artist, writer, and composer spoke on “Inspiration From A Different Place.” Other highlights included Scott Selfon’s “Crossing the Streams” tutorial on novel historic and contemporary game audio applications; Mike Caviezel’s “Planes, Trains and Auto-mobiles” presentation which provided a revealing look at how vehicle sounds are recorded and employed; and Stephan Schutze’s “How Sound Affects Realities” which explained the role ‘perception’ plays in game sound design. Xavier Buffoni’s talk on High Dynamic Range (HDR) Audio drew positive feedback for providing broad technical details on this timely game audio topic.
“AES Audio For Game Conferences are proving increasingly popular,” said Kelly. “Feedback is universally positive, we consistently draw high level participants, and the connectivity factor between them is extraordinary. We are already planning a fourth Conference for 2015.”
AES Audio for Games