Los Angeles, CA (May 17, 2016)—Virtual reality promises to be one of the most fascinating new areas of exploration for audio in the coming years, and the Audio Engineering Society is ready to educate and help lead the way with the introduction of its inaugural AES International Conference on Audio for Virtual and Augmented Reality, to be held on September 30 and October 1, 2016, co-located with the 141st AES Convention at the Los Angeles Convention Center.
The two-day program of technical papers, workshops, tutorials and a manufacturer’s expo will throw a unique spotlight on the creative and technical challenges of providing immersive spatial audio to accompany virtual-reality and augmented-reality media. The deadline for Paper proposals has been extended to May 23rd for those who still wish to participate in this first-ever AES event.
The conference will attract content developers, researchers, manufacturers, consultants and students, in addition to audio engineers seeking to expand their knowledge about sound production for virtual and augmented reality. The companion Expo will feature displays from leading-edge manufacturers and service providers looking to secure industry metrics for this emerging field.
“Film director George Lucas once stated that sound represents 50 percent of the motion-picture experience,” considers co-chair Andres Mayo. “This conference will demonstrate that convincing VR and AR productions, using a variety of playback devices, require audio that follows the motions of the subject, and produce a realistic immersive experience. Our program will spotlight the work of leading proponents in this exciting field of endeavor, and show how realistic spatial audio can be produced from existing game-console and DSP engines.”
The conference program will provide an overview of the AR/VR creative process, applications workflow and product development, while creating an activity hub to focus attention on the expertise the Audio Engineering Society can offer these expanding creative communities.
Proposed topics include: Object-based Audio Mixing for VR/AR Applications; Immersive Audio in VR/AR Broadcast; Live VR Audio Production; Developing Audio Standards for VR/AR Applications; Cross Platform Audio Considerations in VR Applications; and Streaming Immersive Audio Content.
The conference will be held within a recently-remodeled 300-seat theater and companion seminar room at the LA Convention Center. A unique entrance from the main convention lobby will offer a dedicated attendee registration check-in and related facilities. Conference registrants can also attend the 141st AES Convention’s companion exhibition and select educational sessions and special events free of charge with an Exhibits-Plus badge.
2016 International Conference Audio for Virtual and Augmented Reality
141st Audio Engineering Society International Convention
Audio Engineering Society