AES Game Audio Track Adds Sessions

The 137th Audio Engineering Society Convention will feature a comprehensive set of Game Audio Track programs and events focusing on audio trends and issues in the gaming industry.
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New York, NY (September 30, 2014)—The 137th Audio Engineering Society Convention will feature a comprehensive set of Game Audio Track programs and events focusing on audio trends and issues in the gaming industry.

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Game Audio Track Chairman Steve Martz has assembled a compelling and highly inclusive series of panels, sessions and presentations that address the many dimensions of this complex sector of professional audio, this year with a particular emphasis on the practical aspects of the industry. Additionally, Marty O'Donnell, award-winning audio director and composer for Halo and other hits, has also been chosen to give this year’s Heyser Memorial Lecture, entitled "The Ear Doesn’t Blink: Creating Culture With Adaptive Audio."

A special highlight will be “Diablo III: Reaper of Souls, The Devil Is In The Details,” a panel that will closely examine how the audio team behind the Blizzard Entertainment hit title Diablo III: Reaper of Souls created the entire audio soundscape for the game, including sound design, music and dialog.

Other sessions will include the following: “Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content” (led by Winifred Phillips, Composer, Generations Productions LLC); “Dynamic Mixing for Games” (led by Simon Ashby, VP Product Strategy and Co-founder at Audiokinetic); and “Yes, your mobile game can have awesome audio!” (led by Stephan Schütze; Audio Director Sound Librarian-Melbourne, Australia).

The Game Audio Track will also include an entire career development session: “Game Audio Careers 101 - How to jump start your career,” and a session on the state of game audio education that will bring together entrepreneurs from some of the top private instructional institutions to discuss the latest educational models and best practices in audio for interactive game media.

“Attendees to this year’s Game Audio Track will find some very different and very compelling content,” observes Martz. “We’ve strived to include some very practical sessions, ones that will provide career and learning guidance, in addition to the kind of in-depth technical sessions this Track has become known for.”

The 137th Audio Engineering Society Convention will be held at the Los Angeles Convention Center in Los Angeles, CA from October 9 to 12, 2014. Registration is open for free Exhibits-Plus badges and All-Access badges at http://www.aes.org/events/137/registration.

Audio Engineering Society
www.aes.org