San Francisco, CA (July 24, 2015)—The Dolby Laboratories fiscal third quarter financial call on July 22, 2015 provided some news regarding the uptake of Dolby Atmos, the company’s object-based immersive sound format.
Dolby reported total revenue of $231.7 million, compared to $223.4 million for the third quarter of fiscal year 2014. “Despite signs of near-term weakness in consumer markets, our core business remains strong and our growth initiatives continue to advance,” said Kevin Yeaman, president and CEO, Dolby Laboratories. The company expects revenues of up to $240 million for its fiscal fourth quarter.
According to Yeaman, over 300 titles have now been released or announced in Dolby Atmos. “We have a strong slate of upcoming titles including Pixels and Fantastic Four,” he said.
On the home front, Dolby Atmos capabilities are now integrated into about 40 AVRs Home Theatre in a Box (HTiB) system from many of the leading consumer electronics manufacturers. “Dolby Atmos is also being included in speakers from 10 manufacturers with 15 models launched or announced,” said Yeaman.
Dolby Atmos has also made significant inroads into the mobile market. Yeaman noted, “We are seeing very compelling applications in virtual reality and in gaming as both of these experiences benefit from the placement of audio objects. Last quarter we discussed our partnership with Jaunt, a provider of virtual reality content who’s bringing Dolby Atmos in this new and growing experience.”
Regarding content, he said, “As it relates to gaming, I’m excited to share with you that Star Wars Battlefront from Electronic Arts will be the first Dolby Atmos gaming title for the PC and will be available in time for the holidays.” Dolby Atmos content is increasingly being released on Blu-ray, Yeaman reported, adding, “We have partnered with HBO to release Game of Thrones in Dolby Atmos.”
Full earnings call transcript at www.seekingalpha.com