Calabasas, CA (April 10, 2015)—DTS is returning to cinemas, unveiling details of its next-generation DTS:X open, object-based, immersive audio technology.
The foundation of DTS:X is MDA, DTS’ license fee-free, object-based immersive audio platform. The platform enables sound engineers to “mix once” for both immersive and conventional cinemas in a combined object- and channel-based audio format, allowing content to be easily distributed beyond the theater for streaming, broadcast, optical media and more.
DTS has partnered with numerous server, sound rendering and processing companies. GDC Technology, which boasts the largest installed base of digital cinema servers in the Asia-Pacific region, and the second largest, globally, plus QSC and USL have developed and made available DTS:X-ready components that process and render MDA files.
DTS is presently working with several major studios and mixing stages in Los Angeles, Northern California and Canada that are evaluating DTS:X. Content announcements will be made by the studios when ready. DTS’ MDACreator software is currently being used to prepare the IMAX soundtrack for Marvel’s Avengers: Age of Ultron.
Manufacturers representing nearly 90 percent of the home AVR and surround processor market will launch DTS:X-enabled products beginning in early Summer 2015, with additional manufacturer and model announcements to follow in the coming months. Confirmed AVR partners include Denon, Integra, Marantz, Onkyo, Pioneer, Steinway Lyngdorf, Theta Digital, Trinnov Audio and Yamaha. 2015 DTS:X AVRs can support up to 11.2 speaker output channels.
DTS:X solutions are also available for 2015 AV receiver silicon platforms representing the majority of the DSP platform market share, including Cirrus Logic, Analog Devices and Texas Instruments.
DTS:X supports up to 32 speaker locations; metadata-based spatial mapping renders the ideal 3D sound image to actual speaker layouts. DTS:X supports lossless encoding or it can operate in a high-quality lossy mode. It offers support for up to 96k for object mixes and supports up to 192k for stereo and multi-channel mixes.