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Hobo Revolts into Sound

New York post house Hobo crafted the audio landscape for “Human Revolution - Deus Ex,” a sci-fi film based on the video game of the same name.

New York, NY (April 2, 2014)—New York post house Hobo crafted the audio landscape for Human Revolution – Deus Ex, a sci-fi film based on the video game of the same name.

The 13-minute film focuses on Adam Jensen (played by the film’s director and writer, Moe Charif), a security manager at a biotechnology firm who is mortally wounded in a terrorist attack and forced to undergo radical life-saving surgeries, replacing parts of his body with robotic prostheses. Jensen has to work quickly to save the life of ex-girlfriend Megan Reed, a top scientist at the company. Hobo’s Diego Jimenez provided sound design and the audio mix.

Charif first worked with Hobo and Jimenez on the film’s trailer before bringing them the entire film project. “When I saw the rough cut of Moe’s initial trailer, I knew this was something we were going to be proud of,” Howard Bowler, Hobo’s president, says. “It looked incredible, and this film gives us the opportunity to put our sound design capabilities toward something totally different. Moe’s action sequences were extremely well thought out visually and we were gratified that he was open to some experimentation sonically.”

Jimenez notes that because the film was shot in multiple interior locations, it was challenging to match the production sound so that it all sounded consistent. Every scene required an intensive amount of sonic elements to create the futuristic ambience essential to the film.

“The visuals inspired me,” Jimenez says. “Moe had worked with a few different sound designers and just wasn’t satisfied—he wanted to experiment differently with the audio. So we ended up recording and sampling some raw sounds at extremely high sample rates, like clanging metal and sandpaper, and then drastically altering it digitally. For us, it’s always about the cinematic experience for the viewers. Good sound enhances that experience. Each step in the process, we would ask ourselves, ‘What do we want the viewers to feel now?’”

Hobo Audio