Culver City, CA (August 30, 2016)—Immersive Sound takes center stage as part of the expert panel series at the third annual Mix Presents Sound for Film and Television, to be held September 17 at Sony Pictures Studios, Culver City, Calif.
The all-day exhibition and conference will spotlight the technologies and techniques behind sound for picture, from production to playback. The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. The event will bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot to explain how.
Building an Immersive Room: Small, Medium and Large
(Sponsored by Westlake Pro)
You don’t need a Hollywood-sized re-recording stage to create a compelling immersive soundtrack. Small and mid-sized stages are being built throughout the country to feed the demand for film, television and gaming/VR content with three-dimensional sound. But you do need to know the basic requirements of system design and setup‹from console/DAW integration to monitor placement‹to ensure that the tracks translate to the outside world. In this discussion, chief engineers, studio designers, system integrators and leading immersive manufacturers detail how to build a small, medium and large immersive production space to fit any need.
Moderator: Jonathan Deans, CTO, Westlake Pro
Bill Johnston, VP of Engineering, Formosa Group
Nathan Oishi, Director of Engineering, Sony Pictures Studios
Jerry Steckling, CTO, JSX
Mark Binder, re-recording mixer
Tom Brewer, re-recording mixer.
Register for this special one-day event at http://www.mixsoundforfilm.com