Wuppertal, Germany (December 3, 2014)—The Red Bull eSports studio in Santa Monica, CA is using Riedel’s MediorNet real-time network, RockNet audio system, and Artist digital matrix intercom system in the production of live streaming events.
For example, one eSports broadcast format that’s produced out of the Red Bull eSports studio pits two video gaming teams of five players against one another. Each player wears a headset that provides game audio and a link to other team members. The Artist system supports these communications, as well as the intercom and on-air audio signals of the commentators. Because the Artist system works with 48 kHz digital audio, it is also being used to create a downmix of game audio for each team, as well as for the audio mixing console. Combining individual game audio with the team communications, the Artist creates 10 individual mixes for each of the 10 players. A single four-core fiber cable, equipped with OpticalCON QUAD connectors, handles all signals.
Within the control room, the MediorNet system acts as a pre-switcher, feeding eight signals to the video switcher, and also provides feeds to the edit bay, two SSD recording units, and to a monitor wall. The MediorNet also serves as an audio de-embedder, in turn feeding audio to the audio mixing desk. The resulting audio and video mix is sent to two encoders for streaming via the internet.