(L-R) Barbara Lange, Jim DeFilippis, Robert Seidel, Pat Griffis and Paul Chapman at SMPTE 2015
White Plains, NY (November 30, 2015)—The SMPTE 2015 Annual Technical Conference & Exhibition, held in Hollywood, CA at the end of October, attracted its highest attendance in more than a decade.
The event exceeded organizers’ expectations, drawing more than 75 expert presentations, nearly 100 exhibitors, and 2,328 registered attendees hailing from more than 35 countries. The annual SMPTE conference focuses on motion-imaging and media technology, production, operations and the allied arts and sciences.
Co-chaired by SMPTE Fellows Paul Chapman and Jim DeFilippis, SMPTE 2015 and an array of related events were held October 26-29 in Hollywood. Aaron Thibault of Gearbox Software served as program chair for the conference-opening SMPTE 2015 Symposium on augmented and virtual reality.
“In so many ways, this was a banner year for the SMPTE Annual Technical Conference & Exhibition. For starters, so many high-quality papers were submitted that we literally had to make room for presentations,” Chapman said. “We also had to add space to accommodate more than 90 exhibitors. That, coupled with the record number of attendees, indicates that the industry is on a real upswing.”
Chaired by Thibault, the day-long SMPTE Symposium kicked off SMPTE 2015 with the theme “Blending Augmented, Virtual and Physical Worlds for the Ultimate Cinematic Experience: Making It Real.” The symposium’s daylong roster of speakers explored how virtual reality (VR) and augmented reality (AR) are disrupting the media and entertainment industry.
Layla Mah of Advanced Micro Devices delivered the keynote address, examining the current landscape and highlighting milestones suggesting that VR/AR technology has arrived. Furthering the discussion of how this technology is affecting the traditional broadcast, cinema, and the VR/AR space, the day’s sessions involved content creators and technology leaders describing how the new age of content consumption is driving innovative thinking and storytelling. A highlight of the symposium was the VR/AR demo room.
Society of Motion Picture and Television Engineers