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AES Masters of Audio speakers confirmed by PMC

PMC has revealed the line-up of speakers attending the Masters of Audio seminars at the 145th AES convention taking place in New York from October 17-20

PMC has revealed the speakers line-up for its Masters of Audio seminar programme at the 145th AES convention, which will take place in New York city from October 17-20.

The programme offers an opportunity for audio industry professionals to discuss key trends in audio production. The emphasis at this year’s convention is on the Dolby Atmos Immersive Sound Format.

Industry influencers will be presenting at the convention in an exclusive PMC demonstration suite (Room 1E06) at the Jacob Javits Convention Center. The room will feature a PMC Dolby Atmos 7.1.4 setup, consisting of a MB3-XBD-A LCR system, complemented with four IB1S-A III surround channels, a XBD-QB1 Subwoofer and Wafer 2 overhead monitors.

As of 2018, PMC has teamed up with Universal Music Group’s Capitol Studios. Universal’s senior engineer, Steve Genewick, is expected to speak on the latest released, and unreleased, Dolby Atmos music projects that have been mixed in at Capitol Studios C. The Studios was recently upgraded to a Dolby Atmos Certified facility, and features a full PMC monitoring system.

Genewick will present the seminars from Wednesday, October 17 to Friday, October 19.

In addition, The Greatest Showman’s producer, and engineer Greg Wells will discuss the making of the film in Dolby Atmos 7.1.4, on Thursday, October 18.

Head engineer for Sono Luminus, Daniel Shores, will share his experience of recording and mixing immersive audio. He will play 7.1.4 Atmos samples from Recurrence by the Iceland Symphony Orchestra; 5.1.4 Atmos samples from Impermanence by the Lorelei Ensemble and give the audience a sneak preview of Aequa, a new album by the International Contemporary Ensemble featuring the music of Anna Thorvaldsdottir.

Further presentations will include The Wow Factor in Dolby Atmos 7.1.4 by engineer Jim Anderson, and audio director Rob Bridgett will provide a case study highlighting the use of Dolby Atmos in the Shadow of the Tomb Raider video game.