AES Gets Real - ProSoundNetwork.com

AES Gets Real

The Audio Engineering Society’s Technical Council (AESTC) has formed a new group to advance the science and application of Audio for New Realities and serve the needs of the audio community working in Virtual, Augmented and Mixed Reality environments.
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New York, NY (March 6, 2017)—The Audio Engineering Society’s Technical Council (AESTC) has formed a new group to advance the science and application of Audio for New Realities and serve the needs of the audio community working in Virtual, Augmented and Mixed Reality environments.

“New realities” covers a whole gamut of application areas including film, games, music, communications, medicine, forensics, simulations, education and virtual tourism. The technical requirements for new realities cover obvious areas such as spatial audio and synthesis but extend beyond into audio networking, semantic audio, perception, broadcast and online delivery. There will therefore be a need for good cooperation with existing AESTC Technical Committees providing leadership in related disciplines. 

The group will initially operate under the Audio for Games Technical Committee. Dr. Gavin Kearney, researcher and lecturer at the University of York, has been appointed as the group leader.

Technical Council Vice-Chair Michael Kelly says, “The Games Technical Committee is a great starting point for the group, but it is not the end-point. We are seeking expert stakeholders in all application areas. We are looking at synergies across these areas but also at what makes them unique.” 

“A core responsibility of the group will be to define a roadmap for the AES to address emergent applications in new realities”, Kearney comments. “The group will consist of industry professionals working at the forefront of commercial technologies for virtual, augmented and mixed realities as well as key academics in the field whose audio research crosses new multidisciplinary boundaries.

“Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene synthesis, in order to develop technical workflows that are practical and relevant to the industry and creative practitioners in the field.”

Audio Engineering Society