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AES to Host AR/VR Industry Leaders

Conference to bring together leading lights of audio for virtual and augmented reality.

New York, NY (August 2, 2018)—The Audio Engineering Society’s second International Conference on Audio for Virtual and Augmented Reality will bring together a community of research scientists, engineers, VR and AR developers, and content creators.

The conference and expo will focus on the dissemination of top-level research in the field of spatial audio for virtual and augmented reality, with demonstrations and discussions focused on technical solutions and recommended practices. Leading researchers, practitioners and industry luminaries will offer panel discussions, tutorials and workshops on new and forthcoming technologies.

AES’s Audio Archiving, Preservation & Restoration Conference A Success

The three-day event is being held August 20-22, 2018, at the DigiPen Institute of Technology, Redmond, WA.

The conference’s keynote presenters will include Jean-Marc Jot, distinguished fellow, Magic Leap; Ivan Tashev, partner architect, Microsoft Research Labs Redmond; and Ravish Mehra, lead research scientist, Facebook Reality Labs.

According to Tashev, “Audio and video are integral components of AR/VR devices. Spatial audio is an area still under development; we need better capture, representation and rendering technologies. To make it mainstream, we have to catch up with authoring and editing tools as well.”

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The conference will include an exhibition of relevant software and product demos, in addition to presentation topics that will include:

– The state of AR/VR audio content development tools and workflows, including personalized vs. generic HRTFs

– Realistic sound propagation for immersing the user in virtual environments

– Auditory distance discrimination in cinematic virtual reality

– Spatial audio capture, rendering, and synthesis over headphones and speakers

– Binaural, ambisonics, and wave field synthesis techniques

– 3D sound field navigation

– HRTF modeling and derivation from optical and/or acoustic measurements

– Reverb and room acoustics synthesis

– 3D audio mixing and content production

– Music and sound design for VR/AR

– Higher education & immersive media

– Sound for 360 VR

– XR [extended reality] audio in diverse industries

– Dialogue for VR/AR and MPEG-H

Sponsors include Microsoft, Facebook, Bacch Labs, and Game Sound Con. A variety of sponsorship packages are still available.

Audio Engineering Society •