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DPA Mics Capture the Big Guns of Titanfall 2

Live weapons recordings crucial for the game were recorded with DPA

Chatsworth, CA (April 20, 2018)—During Rick Hernandez’s time as audio director on Respawn Entertainment’s popular science-fiction, first-person shooter video game Titanfall 2, he came to use a selection of DPA microphones.

For Titanfall 2, Hernandez used DPA’s d:dicate 4017B-R shotgun microphones with Rycote windshields for point source ambience recordings, d:screet 4060 omnidirectional mics mostly for live weapons recordings and the d:mension 5100 mobile surround microphone for 5.1 ambience recordings. “We used DPA’s d:dicate 4017B-R shotgun microphone the most on Titanfall 2, especially for the machinery and metal impacts for the Titan footsteps and motions,” says Hernandez.

“With its supercardioid pattern, the d:dicate 4017B-R was great for point source recording as it has excellent off-axis rejection that is necessary when recording out in the field. It also has remarkable clarity, and when used with the Rycote suspension mount, it is incredibly reliable. The d:dicate 4017B-R has really good output and wide dynamics with low noise that results in pristine, transparent signal reproduction. Because of its versatility, it is my go-to mic when recording in the field and when I need great isolation.”

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For his live weapon recording needs, Hernandez partook of DPA’s d:screet 4060 mics. “The d:screet 4060’s are high-sensitivity omnidirectional miniature condensers and are available in stereo matched pairs,” says Hernandez. “Ours came with boundary layer mounts, but we mostly used it clipped on our ears or mounted directly on guns and other weapons to get a first person binaural experience for Titanfall 2. We didn’t really use it to record gunshots, but rather the mechanical aspects of guns. Gun shots don’t sound radically different from gun to gun, but the mechanical aspects are, and this is the true voice of the guns in our games.”

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He adds, “I am so pleased with DPA that I used the d:dicate 4017B in the recordings of two of my soundpacks: Rupture, published by SoundMorph, and Dimensions, published independently.”

Hernandez is currently working on a VR game, where he is using DPA microphones to record the sound for the weapons.

DPA Microphones •