Recognizing the importance of dialogue in modern gaming, a new voiceover track has been added to GameSoundCon.

Seattle, WA (September 11, 2018)—The GameSoundCon video game music and sound design conference is expanding its offering this year, partnering with The Halp Network to create a multi-session track about dialogue and performance in video games.

Designed for game voiceover directors, voiceover talent and actors, editors and game developers, the track highlights solutions for dialogue and performance in video games, ranging from talent direction to technical pipelines to contracts and legal issues. The conference will be held on October 9-10, 2018, in the Millennium Biltmore Hotel in Los Angeles, CA.

“Game dialogue is a critical part of audio in games, so the new Dialogue and Performance track is the next natural step on our continued growth,” says Brian Schmidt, founder of GameSoundCon.

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“Dialogue has long been a stepchild of game development,” says William “Chip” Beaman, co-founder, with Julia Bianco Schoeffling, of The Halp Network. “With technology advances and a focus on narrative design, we’ve developed curated sessions that will be useful for all professionals who want to better understand how to implement high quality, cost-effective dialogue and how it differs from other media.”

Sessions will include “The Evolution of Voice in Games,” taking attendees through voiceover history from Mario to Nathan Drake; “A Conversation about Dialogue with Naughty Dog,” revealing the studio’s approach to the dialogue process in games; and “In Defense of the Dialogue Supervisor,” explaining the important and evolving role of dialogue specialists.

Other highlights include the “Dialogue Editing & Mastering Bootcamp,” where Garrett Montgomery, MPSE, walks attendees through best practices in dialogue editorial for games, useful tools and common pitfalls, drawing on his experience editing more than 130 video games with top directors and actors.

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Also available is a hands-on masterclass teaching developers how they can make a radical impact on dialogue content, and a session covering how even smaller development teams will be able to collaborate with SAG-AFTRA’s most talented actors, by taking an in-depth look at the first low-budget Interactive Media Agreement.

GameSoundCon • www.gamesoundcon.com