Seattle, WA (July 12, 2016)—GameSoundCon will add a full day dedicated to audio for Virtual Reality and another full day on academic and research topics to this year’s annual video game music and sound design conference.
“Due to the inherently interactive nature of VR and AR, those who are familiar with interactive audio tools such as game composers and sound designers will definitely have a leg-up over those who have only worked in traditional media,” says Brian Schmidt, executive director of GameSoundCon.
GameSoundCon will be held on September 27-28, 2016 in the Millennium Biltmore Hotel in Los Angeles, CA.
The conference will feature Scott Gershin, Technicolor’s director of sound editorial, who has worked on over 100 films and received 26 industry award nominations. Gershin and Technicolor sound supervisor Viktor Phoenix will cover advanced techniques and best practices for implementing 3D audio for VR.
The line-up also features Chanel Summers, Microsoft’s first audio technical evangelist and a member of the original Xbox team. She will be talking about creating immersive auditory spaces for VR and AR.
Attendees will also have the opportunity to hear MTV VMA-nominated film, television, advertising and video games composer Tom Salta. He and collaborator Celldweller will speak about the highly interactive Wwise score for Killer Instinct 3.
Additionally, Formosa Interactive’s VP of creative services, Paul Lipson, will share his expertise in composing interactive game scores. Lipson and his team have been nominated for numerous awards, and recently won Best Original Instrumental at the 2015 GANG Awards.
Others speakers include Adam Gubman, who scored and composed for more than 550 video game titles of major interactive industry leaders; Caron Weidner, a sound designer who has recently worked on games such LawBreakers, Quantum Break, Evolve, Dead Space 3 and Diablo III; and Jaclyn Shumate, the audio lead at Pop Cap games.