Seattle, WA (May 14, 2019)—Brian Schmidt, executive director of video game music and sound design conference GameSoundCon, has announced an open call for video game sound designers and game audio experts to speak at the two-day event in Los Angeles in October.
“This is one of my favorite parts of GameSoundCon,” says Schmidt. “Calling on experts to speak at the conference always gives me the chance to re-connect with the top talent in the game sound industry. It’s exciting to see our speaker list grow and reflect new challenges and solutions in game music and sound design year after year.”
The conference, which is being held October 29-30, 2019, at the Millennium Biltmore Hotel in Los Angeles, CA, is seeking submissions on any topic directly related to game audio, from the compositional process and sound design to business and legal issues affecting game audio, for any of the following conference tracks:
Audio for VR/AR/MR
2-day track for virtual reality, augmented reality and mixed reality audio
Game audio essentials
25- or 50-minute talks on the essentials of game music and sound design, particularly for those coming from a more traditional music/audio background
Game Audio Pro
“GDC-style” advanced topics in game audio: game postmortems, composition or sound design in games including business, career topics, VO, etc
Game audio research
Technical, industry and/or academic research in interactive audio technologies
Game audio studies
Academic research on game music and sound design; Ludomusicology, etc.
Dialogue and Performance
Sessions dedicated to game dialogue techniques, process, talent, technology and implementation
Submission deadline is May 31, 2019.
GameSoundCon • www.gamesoundcon.com