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Ottosson and Team Post MiB: International Sound

New Sci-Fi comedy aimed for dynamic mix with “lots of silly sounds mixed in.”

Culver City, CA (June 18, 2019)—Columbia Pictures’ new action adventure Men in Black: International, which topped the U.S. box office this past weekend, was completed by Sony Pictures Post Production Services on the studio lot in Culver City.

Three-time Academy Award-winning sound designer/supervising sound editor/re-recording mixer Paul N. J. Ottosson led the sound team in delivering a host of sound elements to support the film’s cast of characters, action scenes and comedy. Like the preceding Men in Black films, the latest installment centers on a secret organization intent on protecting Earth from the scum of the universe as they face a new alien threat that can take the form of anyone, including MIB agents.

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Ottosson also led the sound team for Men in Black 3, said, “The challenge was to stay true to the tone of what was established in the prior movies while moving forward with new and exciting sounds. At its heart, our work was to support and respect the story.”

Other members of the team included sound designer Hamilton Sterling, sound designer/sound effects editor Greg ten Bosch, supervising ADR editor Bobbi Banks, MPSE, ADR editors Daniel Saxlid and Ryan Juggler, MPSE, dialogue editor Robert Troy, Foley supervisor Mark Pappas and Foley artist Gary Hecker.

For the mix sessions, Ottosson teamed with two-time Academy Award-nominated re-recording mixer Julian Slater. “It was my first time mixing with Julian,” said Ottosson. “We worked well together. We both come from a background of supervising, designing sound and mixing, so we spoke the same ‘nerd tech’ language.”

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Ottosson and his team began working on the film early in postproduction, providing sound effects to picture editors Christian Wagner, Zene Baker, ACE and Matt Willard. “The direction from [director] F. Gary Gray was to have fun,” says Ottosson. “Our goal was to find the right balance between action and comedy. When things get too loud or complicated, it becomes less fun. We arrived at a dynamic mix of action scenes and quiet sections, with lots of silly sounds mixed in.”

Sony Pictures Entertainment •