China (November 3, 2020)—Video game publisher Shenzhen Leiting Digital Entertainment Company in China recently commissioned a 5.1.4 game audio studio. “For a games company like ours, an audio studio is a must,” commented composer and game sound designer Knuckles (Jianyu) Zhang, who led the studio project. “Our requirements are quite special, though. What we want is not just a recording studio, nor a standard mixing studio or a reviewing studio. To be precise, what we want is a ‘game sound lab’ to assist us in the conceptual design of games.”
Originally conceived as a surround sound studio, the space was developed with acoustic design and construction handled by Qiao Zhenyu of Huanyu Acoustics, who persuaded Knuckles to go fully immersive. “I knew that many games had already used the 5.1 format to produce sound. But Qiao suggested that since it was already 5.1, why not make it 5.1.4 by adding the four height channels? I realized then that immersive audio technology is no longer a new thing, and we as creators surely have to learn to master this format.”
Now completed, the facility is based around Genelec Smart Active Monitors, with 8330A nearfield two-way monitors and a 7370A subwoofer, plus 1234As. The studio engaged the system integrator DMT to install a pair of 1234As as its main stereo monitoring system, with a 5.1.4 immersive system comprising 11 8330A nearfield two-way monitors in all positions, complemented by the 7370A subwoofer. All the monitors were supplied in a polar white finish. The entire system was configured and calibrated by DMT using GLM loudspeaker manager software.
Knuckles is convinced that immersive audio is the format of the future for games developers. “In recent years, the domestic games industry has attached greater importance to the sound experience. As we look to the international market, we’re finding that more and more games with big-budget production are using immersive audio to create the sound experience—because sometimes we just want to step into another world and forget about real life—or even ourselves—for a while.”
Genelec • www.genelec.com