Studio Technologies’ Model 207 Optimizes Workflow for eSports Companies
First eSports-specific Player Console Captures Interplay Communication SKOKIE, IL, JUNE 4, 2020 – An important production aspect of professional eSports tournaments is being able to support the range of player audio needs. Unique to these events is the...
Clear-Com Keeps the Games Going at New Esports Factory
Clear-Com's Flexible System Capabilities Drive On-site and Remote Productions at Germany’s First “All-in-One” Esports Venue Combining Training, Education and Production
Hebden Bridge, 12th February 2020— Riot Games’ 2019 League of Legends World Championship final in Paris relied on Calrec’s RP1 remote production technology for the English language feed for viewers in North America, Europe and Oceania. Dave Talavera, Audio...
Full Sail Goes All-In on Esports
By Steve Harvey. Full Sail University’s new $6 million, 11,000-plus-square-foot esports arena, The Fortress, is the largest such facility on a college campus in the United States. It’s part of the media arts and technology college’s Dan Patrick School...
Studio Technologies Bows Model 207 eSports Audio Unit
After gamers began adopting the company’s gear for competition, Studio Technologies developed an eSports-specific control hub.