Dolby Atmos Moves into Live Sound
Immersive audio is already available in cinemas and homes. Live sound is increasingly exploring ways to bring that element to the concert world with artists like Meek Mill and Santana. The live sound team at Dolby Atmos shares its...
Thinking Big with A Bad Think
Michael Marquart’s latest album as A Bad Think, The Saviour, had a production think-tank behind the scenes: co-producer/engineer Dave Way; co-producer/studio owner Marquart; and mix engineer Bob Clearmountain, who mixed the album in both stereo and 5.1 surround.
NYC’s ArTecHouse Gets Immersive Underground
By Clive Young. ArTecHouse, a new permanent digital art installation space, opened in September at New York City’s Chelsea Market, where its careening, AI-fueled visuals are emboldened by a sizable 30.1 immersive audio system.
Post and Broadcast
Immersive Audio at the Tokyo 2020 Olympics
By Steve Harvey. With less than 10 months remaining before the Tokyo 2020 opening ceremony, the Olympic Games is shaping up to be a record-breaking event, with Olympic Broadcasting Services (OBS), the permanent host broadcaster, set to produce an...
Shepherd Travels in Immersive Circles
"The Traveler" by the Kenny Wayne Shepherd Band has been mixed by engineer Eric “ET” Thorngren and mastering and mix engineer Michael Romanowski for a Dolby Atmos release on Aug. 30.
Henszey Sound Gets Immersed in Immersive
By Steve Harvey. As momentum builds behind immersive music releases, Dave Henszey has opened Henszey Sound, a recording and mixing facility overlooking Universal City in Los Angeles that is fully outfitted for Dolby Atmos and stereo work.
Capturing Concerts for VR
By Alvin Fernald. Supersphere, an entertainment production company that specializes in immersive and interactive live broadcast events, recently teamed up with mobile production specialist TNDV to create the Audiophile Series, a set of live concerts presented in VR with...
Audio Pros Prepare for VR’s Next Step
By Steve Harvey. By mid-2018, some pundits were ready to write off virtual reality as headset sales took a downward turn in only their second year of commercial availability. Now, after a sharp uptick in sales at the end...