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ChyronHego Releases PRIME Graphics 3.6

Enhancements Include Productivity Tools That Simplify and Accelerate Workflow, Support for Augmented Reality, and New LyricX Mode on PRIME Platform

MELVILLE, N.Y. — Aug. 12, 2020 — ChyronHego today introduced PRIME Graphics 3.6, the newest version of the company’s acclaimed platform for real-time graphics authoring and playout. With this release, ChyronHego keeps its promise of “One platform, multiple use cases,” extending PRIME Graphics to support augmented reality graphics in live studio environments and adding new productivity tools that simplify and accelerate design workflows.

“PRIME Graphics has evolved into a uniquely robust and powerful platform for graphics authoring and playout across a wide array of applications,” said Olivier Cohen, senior vice president, marketing at ChyronHego. “Version 3.6 offers new features that give designers even greater agility and creative freedom in bringing dynamic graphics to air or to large-canvas video walls. The platform’s support for augmented reality goes one step further, enabling placement of spectacular graphics within the studio space. Augmented reality is available in 4K and HDR to create stunning visuals.”

From on-air graphics to sports enhancements and large-canvas video walls, PRIME Graphics is versatile enough to design simple lower thirds and over-the-shoulder graphics or more complex channel branding applications requiring live data feeds and master control solution integration. The platform is powerful enough to feed graphics and clips — in any resolution or format — to video walls, touchscreens, and integrated anchor desk displays.

PRIME Graphics 3.6 Highlights
LyricX Mode
PRIME Graphics users now can run an instance of LyricX on the PRIME platform, with both design and control of LyricX messages remaining within the familiar LyricX interface. The platform can simultaneously play out a single LyricX channel along with PRIME channels, or it can dedicate all channels to either PRIME or LyricX playout. With backwards compatibility for existing LyricX messages, LyricX Mode allows broadcasters to future-proof their production capabilities with minimal workflow impacts.

Augmented Reality on PRIME
Now with best-of-breed camera-tracking data support, PRIME’s familiar real-time graphics workflow extends to augmented reality graphics design and playout. Broadcasters working with PRIME 3.6 can entertain and inform viewers with immersive, data-driven 3D graphics for sports, entertainment, elections, and news studio productions in 4K or HDR. PRIME AR’s powerful data binding to scene elements ensures that designers can easily create and visualize data as real-time events unfold. Fully integrated with CAMIO®, ChyronHego’s MOS-driven, template-based graphic asset management solution, PRIME AR allows producers and journalists to browse, fulfill, and preview predefined templates for augmented reality graphics directly from the familiar newsroom system – just as they would for video walls, lower thirds, and more.

Style Sheets
Designed to improve workflow efficiency, PRIME’s Style Sheets functionality allows users to tag objects and then set up logic statements that trigger the application of a certain property value, such as color. Taking advantage of Style Sheets streamlines workflows by allowing designers to quickly change the look of some or all objects in a scene to match team colors, event-specific branding, and more. Accordingly, users can save hours of time while working with a smaller, more manageable, and more flexible graphics package.

Logic Effect for Design Consistency
PRIME Graphics 3.6 allows users to build if/then conditions as part of a Logic Effect that may be applied to any object in a scene. With the ability to reuse conditions and apply them to multiple objects in a scene, or even different scenes, users can quickly build smart, logic-based templates.

Spline Editor User Interface
New easy-to-use visual guides for the spline editor in PRIME allow designers to adjust ease — the gradual rate at which animations start or stop — for complex 2D and 3D animations more quickly and with greater accuracy for even better-looking graphics.

“The LyricX-on-PRIME feature reflects our commitment to backward compatibility and to the large community of LyricX operators,” added Cohen. “We’re confident this feature will provide valuable flexibility for those customers making the shift from LyricX to PRIME.”

Additionally, designers and operators can now learn and receive a free copy of PRIME by accessing ChyronHego Academy, an efficient and interactive learner journey for anyone interested in earning their certified PRIME “Black Belt” at no cost.

Information about the full ChyronHego product portfolio is available at www.chyronhego.com.

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About ChyronHego
ChyronHego is ushering in the next generation of storytelling in the digital age. Founded in 1966 as Chyron, the company has played a pioneering role in developing broadcast titling and graphics systems. With a strong foundation built over 50 years on innovation and efficiency, ChyronHego has become a household name and global leader in broadcast, with a focus on customer-centric solutions. Today, the company offers production professionals the industry’s most comprehensive software portfolio for designing, sharing, and playing live graphics to air with ease. ChyronHego products are increasingly deployed to empower OTA and OTT workflows and deliver richer, more immersive experiences for audiences and sports fans in the arena, at home, or on the go.

ChyronHego is headquartered in New York with operations in 11 countries. ChyronHego is a portfolio company of Vector Capital, an investment and management firm dedicated to the growth of technology companies. More information is available at www.chyronhego.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

Link to Word Doc: www.wallstcom.com/ChyronHego/200812-ChyronHego-PRIME_Graphics_3.6-AR-LyricX_Mode.docx

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Photo Caption: ChyronHego’s PRIME Graphics 3.6 is the newest version of the acclaimed platform for real-time graphics authoring and playout.

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